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	Comments on: Cribbage tactics	</title>
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		By: Robert Milk		</title>
		<link>https://www.telework.ro/en/cribbage-tactics/#comment-39226</link>

		<dc:creator><![CDATA[Robert Milk]]></dc:creator>
		<pubDate>Thu, 19 Mar 2009 11:41:36 +0000</pubDate>
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					<description><![CDATA[At a very high level, this is very good.  There are strategies to apply to cribbage depending on whether or not you are the starting dealer or non-dealer and where on the board both you and your opponent are located and whose deal is it.

From The Play
Bullet #1 There are times when leading a 5 is the correct5 lead for example, you are holding one 5 and three 10-value cards and you must have 1 more point than you have after the cut.  There are only 7 combinations in which you will not score the needed point; a second time is when you have three 5s and one 10-value card.  You lead the 5 to avoid getting trapped multiple times; the third example is on the 3rd card; this is the scenario:
I am the pone (non-dealer of the hand).  The play went
K (my play)
8 (dealer)
J (my play)
3 (dealer)

At this point the dealer most likely has the following cards: 4,3,2,5,8,7,6.
If I play a 10 value and hold the 5 for my last card, the dealer most likely will trap in in a run.  A controlled/known 2 points in most cases is better than giving up 3 points.

Bullet #2:  When holding low cards, it is better to lead the 3 or 4, this forces your opponent away from playing a 5 as it leaves open the run possibility. 

Bullet #4:  The 8 is a much better lead than the 7, you cannot play a 4th 8 in sequence as the count exceeds 32, but a 4th 7 can be played for a dealy 12 points. 

In General
Bullet #2
If the lead is an 8 and you have a 7, but no other cards of 7 or less, do not play the 7 to make it 15 for 2; this is because you opponenet can score an easy 8 points on you, by playing the 9 for 24 and a run of three, then a 6 for a run of 4 and a go.

Just my not so humble opinion.

Bob Milk
Grand Master of the American Cribbage Congress (www.cribbage.org)]]></description>
			<content:encoded><![CDATA[<p>At a very high level, this is very good.  There are strategies to apply to cribbage depending on whether or not you are the starting dealer or non-dealer and where on the board both you and your opponent are located and whose deal is it.</p>
<p>From The Play<br />
Bullet #1 There are times when leading a 5 is the correct5 lead for example, you are holding one 5 and three 10-value cards and you must have 1 more point than you have after the cut.  There are only 7 combinations in which you will not score the needed point; a second time is when you have three 5s and one 10-value card.  You lead the 5 to avoid getting trapped multiple times; the third example is on the 3rd card; this is the scenario:<br />
I am the pone (non-dealer of the hand).  The play went<br />
K (my play)<br />
8 (dealer)<br />
J (my play)<br />
3 (dealer)</p>
<p>At this point the dealer most likely has the following cards: 4,3,2,5,8,7,6.<br />
If I play a 10 value and hold the 5 for my last card, the dealer most likely will trap in in a run.  A controlled/known 2 points in most cases is better than giving up 3 points.</p>
<p>Bullet #2:  When holding low cards, it is better to lead the 3 or 4, this forces your opponent away from playing a 5 as it leaves open the run possibility. </p>
<p>Bullet #4:  The 8 is a much better lead than the 7, you cannot play a 4th 8 in sequence as the count exceeds 32, but a 4th 7 can be played for a dealy 12 points. </p>
<p>In General<br />
Bullet #2<br />
If the lead is an 8 and you have a 7, but no other cards of 7 or less, do not play the 7 to make it 15 for 2; this is because you opponenet can score an easy 8 points on you, by playing the 9 for 24 and a run of three, then a 6 for a run of 4 and a go.</p>
<p>Just my not so humble opinion.</p>
<p>Bob Milk<br />
Grand Master of the American Cribbage Congress (www.cribbage.org)</p>
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