Structura serverului: fragmentul de cod
int sockfd, newsockfd;
if ( (sockfd = socket( ... )) < 0) /* create socket */
.....
if ( bind(sockfd,... ) < 0) /* bind socket */
.....
if ( listen(sockfd,5) < 0) /* announce we're ready */
.....
while (1==1) { /* loop forever */
newsockfd = accept(sockfd, ...); /* wait for client */
if ( (pid = fork()) == 0) {
/* child code begins here */
close(sockfd); /* child doesn't wait for client */
......
/* child does work here, communicating
with client using the newsockfd */
.......
exit(0); /* child dies here */
}
/* parent continues execution below */
close(newsockfd); /* parent won't communicate with */
/* client - that's childsplay! */
} /* end of while */
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