The faces of most dice are labelled using an unbroken series of whole numbers, starting at one (or zero), expressed with either pips or digits. Common exceptions include:
- colour dice (e.g., with the colours of the playing pieces used in a game)
- Poker dice, with the following labels somewhat reminiscent of the names of standard playing cards. Several varieties exist, including those with more than six sides, but the most common contain the following pattern:
- Nine (of spades; black)
- Ten (of diamonds; red)
- Jack (blue)
- Queen (green)
- King (red)
- Ace (of clubs; black)
- dice with letters (e.g. in Boggle)
- average dice (2, 3, 3, 4, 4, 5)
- cheat dice, such as:
- one face each with two through five, and two with sixes, or
- for craps, a pair of dice in which one die has five on each face, and its mate has a mixture of twos and sixes, guaranteeing rolls of seven or 11. These novelties are often sold as “loaded dice,” but technically, since these dice are not weighted, that would be a misnomer.
- so-called “3-sided dice”, each a cubical die with each of its faces marked identically to exactly one of the other faces, yielding three equally likely distinguishable outcomes, for example:
- those (usually abbreviated d3) in some role-playing games, labelled 1, 2, and 3 respectively, or
- FUDGE dice, with two minus (−) sides, two blank sides, and two plus (+) sides; a throw of n fudge dice yields an integer from −n to n, by reading “−” as “−1” and “+” as “+1” and summing the faces showing.
- random direction dice also known as scatter dice. The dice have arrows on each side, the outcome of a roll is a random direction. Scatter dice are used in tabletop wargames such as Warhammer Fantasy Battle to determine random movements of troops, wind direction or direction of misfired arms.
- A doubling die with the numbers 2, 4, 8, 16, 32, and 64 is used in backgammon and some other boardgames. This die is not actually rolled; it is used to denote the current stakes of the game.
- Some board games use dice with positive and negative numbers for use in gain or loss of something.
- Sicherman dice, a pair having the same odds of rolling a given sum as a pair of standard six-sided dice, but with different markings: one die has 1, 3, 4, 5, 6, and 8, and the other has 1, 2, 2, 3, 3, and 4. Sicherman dice are the only such alternative arrangement if positive numbers are used.
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