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History of Adobe Flash

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Flash grew out of a chain of thought that started in the 1980s with some ideas Jonathan Gay had at school, then at college and later while working for Silicon Beach Software and its successors.[1] In January 1993, Charlie Jackson, Jonathan Gay, and Michelle Welsh started a small software company called FutureWave Software and created their first product, SmartSketch. A drawing application, SmartSketch was designed to make creating computer graphics as simple as drawing on paper. Although SmartSketch was an innovative drawing application, it didn’t gain enough of a foothold in its market. As the Internet began to thrive, FutureWave began to realize the potential for a vector-based web animation tool that might easily challenge Macromedia’s often slow-to-download Shockwave technology. In 1995, FutureWave modified SmartSketch by adding frame-by-frame animation features and re-released it as FutureSplash Animator on Macintosh and PC. By that time, the company had added a second programmer Robert Tatsumi, an artist Adam Grofcsik, and a PR specialist Ralph Mittman. The product was offered to Adobe and used by Microsoft in its early (MSN) work with the Internet. In December 1996, Macromedia acquired the vector-based animation software and later released it as Flash 1.0.

  • Macromedia Flash 2 (1997) Features: Support of stereo sound, enhanced bitmap integration, buttons, the Library, and the capability to tween color changes.
  • Macromedia Flash 3 (1998) Features: Brought improvements to animation, playback, and publishing, as well as the introduction of simple script commands for interactivity. Macromedia ships its 100,000th Flash product this year, as well.
  • Macromedia Flash 4 (1999) Features: Achieved 100 million installations of the Flash Player, thanks in part to its inclusion with Microsoft Internet Explorer 5. Flash 4 saw the introduction of streaming MP3s and the Motion Tween. Initially, the Flash Player plug-in was not bundled with popular web browsers and users had to visit Macromedia website to download it, but as of year 2000, the Flash Player was already being distributed with all AOL, Netscape and Internet Explorer browsers. Two years later it shipped with all releases of Windows XP. The install-base of the Flash Player reached 92% of all Internet users.
  • Macromedia Flash 5 (2000) Features: Flash 5 was a major leap forward in capability, with the evolution of Flash’s scripting capabilities as released as ActionScript. Flash 5 also saw the ability to customize the authoring environment’s interface.
  • Macromedia Generator was the first initiative from Macromedia to separate design from content in Flash files. Generator 2.0 was released in April 2000 and featured real-time server-side generation of Flash content in its Enterprise Edition. Generator was discontinued in 2002 in favor of new technologies such as Flash Remoting, which allows for seamless transmission of data between the server and the client, and ColdFusion Server.
    In October 2000, usability guru Jakob Nielsen
    wrote a polemic article regarding usability of Flash content entitled “Flash 99% Bad“. (Macromedia later hired Nielsen to help them improve Flash usability.)
  • In September 2001, a survey made for Macromedia by Media Metrix showed that out of the 10 biggest websites in the United States, 7 were making use of Flash content.
  • On March 15, 2002, Macromedia announced the availability of Macromedia Flash MX and Macromedia Flash Player 6, with support for video, application components, shared libraries, and accessibility.
  • Flash Communication Server MX, also released in 2002, allowed video to be streamed to Flash Player 6 (otherwise the video could be embedded into the Flash movie).
  • Flash MX 2004 was released in September 2003, with features such as faster runtime performance up to 8 times with the enhanced compiler and the new Macromedia Flash Player 7, ability to create charts, graphs and additional text effects with the new support for extensions (sold separately), high fidelity import of PDF and Adobe Illustrator 10 files, mobile and device development and a forms-based development environment. ActionScript 2.0 was also introduced, giving developers a formal Object-Oriented approach to ActionScript. V2 Components replaced Flash MX’s components, being rewritten from the ground up to take advantage of ActionScript 2.0 and Object-Oriented principles. Flash MX 2004 was the first release of Flash to be segmented into “Basic” and “Professional” versions. The Basic version was targeted at traditional Flash animators while the Professional version brought more advanced capabilities that developers would use, for example the data components.
  • In 2004, the “Flash Platform” was introduced. This expanded Flash to more than the Flash authoring tool. Flex 1.0 and Breeze 1.0 were released, both of which utilized the Flash Player as a delivery method but relied on tools other than the Flash authoring program to create Flash applications and presentations. Flash Lite 1.1 was also released, enabling mobile phones to play Flash content.
  • Macromedia Flash 8 (2005) is touted by Macromedia as the most significant upgrade to Flash since Flash 5. New features included filter effects and blending modes, bitmap caching, a new video codec called On2 VP6, an enhanced type rendering engine called FlashType, an emulator for mobile devices, and several enhancements to the ActionScript 2.0 spec, such as the BitmapData class, several geometric classes, and the ConvolutionFilter and DisplacmentMapFilter classes.
  • Flash Lite 2 was also released in 2005, which brought its capabilities in line with Flash Player 7.
  • On December 3, 2005, Adobe Systems acquired Macromedia and its product portfolio (including Flash).[2]
  • Adobe Flash Player 9 was released for Windows and Mac OS in 2006, which marked the first time a Flash Player major release occurred without a simultaneous Flash authoring program major release. Flex 2.0 was released in conjunction with Flash Player 9, and the player will be continued when Flash Authoring 9 is released in 2007. For the first time in the history of Flash, the Flash Player will have had an opportunity to become widely installed before the release of the equivalent Flash program.
  • Adobe Flash Player 9 was released for Linux in January 2007.[3]
  • Adobe Flash CS3 in 2007, originated from Flash 8 with several updates for integrating into other Adobe products, is released as a bundled software of the Adobe Creative Suite 3. This currently-newest version also brings ActionScript 3.0 and a new xml engine to the Flash authoring tool. Also has an improved and optimized GUI like the rest of the CS3 suite.

One area Adobe is focusing on (as of February 2009) is the deployment of Rich Internet Applications (RIAs). To this end, they released Adobe Integrated Runtime (AIR), a cross-platform runtime environment which can be used to build, using Adobe Flash, rich Internet applications that can be deployed as a desktop application. It surpassed 100 million installations worldwide in february 2009.. This is mainly due to the fact that it is installed silently when Acrobat Reader is installed. Many users are unaware of its residence on their system.

Two additional components designed for large-scale implementation have been proposed by Adobe for future releases of Flash: first, the option to require an ad to be played in full before the main video piece is played; and second, the integration of digital rights management (DRM) capabilities. This way Adobe can give companies the option to link an advertisement with content and make sure that both are played and remain unchanged. The current status of these two projects is unclear.

Flash Player for smart phones is expected to be available to handset manufacturers at the end of 2009.

Open Screen Project

On May 1, 2008 Adobe announced Open Screen Project, which hopes to provide a consistent application interface across devices such as personal computers, mobile devices and consumer electronics. When the project was announced, several goals were outlined: the abolition of licensing fees for Adobe Flash Player and Adobe Integrated Runtime, the removal of restrictions on the use of the Shockwave Flash (SWF) and Flash Video (FLV) file format, the publishing of application programming interfaces for porting Flash to new devices and the publishing of The Flash Cast protocol and Action Message Format (AMF), which let Flash applications receive information from remote databases.

As of February 2009, the specifications removing the restrictions on the use of SWF and FLV/F4V specs have been published. The Flash Cast protocol—now known as the Mobile Content Delivery Protocol—and AMF protocols have also been made available, with AMF available as an open source implementation, BlazeDS. Work on the device porting layers is in the early stages. Adobe intends to remove the licensing fees for Flash Player and Adobe AIR for devices at their release for the Open Screen Project.

The list of mobile device providers who have joined the project includes Palm, Motorola and Nokia, who, together with Adobe, have announced a $10 million Open Screen Project fund.

This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia.

3 Responses

  1. […] 1990. En 1993, trois Américains à savoir : Jonathan Gay, Michelle Welsh et Charlie Jackson, ont lancé l’entreprise Future Splash, et commercialisé SmartSketch, un logiciel de dessin pour ordinateurs. L’outil a très vite […]

  2. […] des années 1990. En 1993, trois Américains, Jonathan Gay, Michelle Welsh et Charlie Jackson, ont lancé l’entreprise Future Splash, et commercialisé SmartSketch, un logiciel de dessin pour ordinateurs. L’outil a très vite […]

  3. […] to the early 1990s. In 1993, three Americans, Jonathan Gay, Michelle Welsh and Charlie Jackson, started the company Future Splash, and marketed SmartSketch, a drawing software for computers. The tool evolved very quickly to also […]

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